Giggle VFX Breakdown: 3D Projection Mapping
Here at Giggle one of the many skills at our in-house animators’ fingertips is 3D projection mapping.
A 2D image is brought into a 3D modelling programme, where we create 3D geometry to fit the image. After the model has been built, camera movements are added and a background is created to accommodate the new 3D angles that will be visible.
After all these elements have come together successfully, the original image is projected onto the model and the file is imported into After Effects. Here adding details like shadow and depth of field enhance realism and interest, while applying camera ‘imperfections’ like lens flare help give the impression of real filming.
Here is a ‘making of’ example of 3D projection mapping by one of our old animators, Jim.